Our fork of Smithbox lives in S:\Smithbox on branch mcp-bridge. These pages cover what the team added on top of upstream
Smithbox. Upstream's own features are described in S:\Smithbox\Documentation.
A running Smithbox is someone's live workspace. Never close it, rebuild over it or discard its edits without asking.
Map editing
| Page | What it answers |
|---|---|
| place-an-object.md | Place an asset or enemy with the Object Palette |
| place-er-asset.md | Place an Elden Ring asset in a Nightreign map |
| move-rotate-snap.md | Blender-style grab and rotate, the rotate gizmo, dropping onto surfaces |
| poi-variations.md | Switch between a POI's variations |
| block-maps-and-far-objects.md | Edit a cliff's far objects; block maps shown as context |
| area-editing.md | Area editing (stub: being built) |
| rendering.md | What the viewport draws for Nightreign, and the toggles |
| project-setup.md | Additional mod folders, moving a project, reopening where you left off |
| reference.md | Every team-added panel, menu item and setting |
Bigger jobs
| Page | What it answers |
|---|---|
| generate-navmesh.md | Generate a navmesh for a camp |
| port-er-map.md | Port an Elden Ring map into Nightreign |
| script-editor.md | Edit an HKS or AI Lua script |
Bug reports, agents and builds
| Page | What it answers |
|---|---|
| send-bug-report.md | Send a bug report; automatic crash reports |
| mcp-bridge.md | The smithbox MCP bridge: setup, rules, every tool |
| build-smithbox.md | Build from source; the auto-updater; Vulkan validation |